- Kavartik got its arcanum.
- Paladin got its guide.
- Wizards can now summon familiars.
- Wardens and Geomancers got a few weak abilities for roleplaying purposes.
- Convokers got a few new abilities.
- Arbiters got a few new abilities, reflecting their willingness to use "dark" powers. Remember that dark infusions are not necessarily evil.
- Revenants got a few new abilities, reflecting their willingness to use "light" powers. Remember that light infusions are not necessarily good.
- Added the Glassworker trade class.
- Faeronn, Corroria, Valeron, and Avernok have been mapped. Unexplored territory will get more labels as time goes on. The actual borders of continents are well-known from space, which is why they aren't blacked out (except for one place). Those labels in unexplored areas are known from documents only, and may change after they're once again explored. I put a few in there which may not be at all the same in "reality", but especially in eastern Faeronn and the Etazan jungle, explorers can really only get so far right now.
- Added Rocket Cruiser to the list of sea vessels.
- Added an "Example Class Templates" page to the Guide section. Remember that these are only examples, and that you can still make your own.
- Added a "Responsibilities of the Player" page to the Guide section. This concerns balance and other similar things, and all DS players should probably check it out.
Enjoy!
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Update 4
#3
Posted 20 July 2008 - 03:27 AM
QUOTE (Desperado @ Jul 19 2008, 10:47 AM) <{POST_SNAPBACK}>
- Wardens and Geomancers got a few weak abilities for roleplaying purposes.
^-^
“In the valley of hope, there is no winter.”
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